Work
Engineering projects and product platforms I build and stand behind. Each case: problem → solution → result.
Feature-toggle platform
Feature management at bank scale: rollouts, A/B and instant rollback for dozens of teams.
Dozens of product teams shipped features “as is”: release meant deploy, rollback meant a night-time hotfix and on-call, and feature state was smeared across configs and people’s heads. There was no single way to roll functionality out and off safely.
A centralised platform on Unleash: a single flag store, gradual-rollout and targeting strategies, sticky sessions, change audit and CI/CD integration. Plus an admin interface with role-based access and monitoring — transparent for engineers and managers alike.
A/B experimentation platform
Product-experiment infrastructure on top of feature flags — decisions on data, not opinions.
Product hypotheses were tested by eye: there was no single way to split traffic, collect metrics reliably and read the result honestly — all without a release per experiment.
Deterministic user bucketing (identifier hashed with a per-experiment salt, sticky sessions), exposure logging, a “variant ↔ metric” link, guardrail metrics and statistical interpretation instead of peeking at charts.
Pac-Man
PlayableA classic arcade built from scratch on React and Canvas.
Build a full arcade with no game engine: game loop, enemy AI, collisions and smooth movement — using only React, TypeScript and the Canvas API.
A requestAnimationFrame loop with a fixed simulation step; state kept in a ref to avoid per-frame re-renders; four ghosts with distinct chase strategies; keyboard, swipe and on-screen controls.
Open to collaboration
Available for interesting projects and hard engineering problems. If you have an idea or an offer — reach out any way that suits you.